![]() There seems to be at least two instances of a NR error. They appear to be far more than you have the memory capacity for, but that isn't necessarily related to this issue. I have serious concerns about the quantity of assets you're using. In the cases above, you must put the "Is it null?" case first, so it doesn't go on to check the other cases (and error) when the string is null.Generally, a null reference error is generated due to the absence of a mod or an asset or an asset required by a mod (vice versa) that was present in the save but is no longer present when attempting to load that save. Is not the empty string ( String.Empty / ""). ![]() In your example you want to make sure your string has a value, which means you want to ensure the string: before you do strSearch.SomeMethod() or strSearch.SomeProperty you need to check that strSearch != null. You need to ensure strSearch (or any variable for that matter) is not null before you dereference it using the dot character (. Indicates whether the specified string is Nothing or an Empty string. Which means you still need to check for your "IsWhiteSpace" case with the. The String.IsNullOrEmpty method used above is equivalent to: if (strSearch = null || strSearch = String.Empty) ![]() In earlier versions, you could do something like this: if (String.IsNullOrEmpty(strSearch) || strSearch.Trim().Length = 0) Indicates whether a specified string is Nothing, empty, or consists The String.IsNullOrWhiteSpace method used above is equivalent to: if (strSearch = null || strSearch = String.Empty || strSearch.Trim().Length = 0) NET 4.0 is: if (String.IsNullOrWhiteSpace(strSearch)) ![]()
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